82-0 Game
Draft · Interface field guide

The Draft Board, One Region at a Time

The 82-0 game board brings several jobs onto one screen. Here is what each region controls, what changes when you select a player, and where to look when the list seems wrong.

A reference map of the interface

Find the control before choosing the action

These are functional regions, not a second playable board. On a narrow screen they may stack in a different order. Follow the labels: the reels define the draw, the list holds its candidates, and the jerseys show your roster.

Read the two reels together

TEAM names the franchise; ERA names the period. Together they identify the player pool for this draw. Looking at just the franchise leaves out half of the information, particularly when you remember a player from a different part of that team's history.

After a spin, read both labels again. The TEAM/ERA reference explains which condition changed. For deciding whether to spend a respin, use the separate TEAM and ERA guides.

Count the filled jerseys

PG, SG, SF, PF and C are five roster destinations. A filled jersey identifies a placed player; an empty one is a gap to investigate. With no draft booster armed, the selected card needs a free destination that matches its position labels.

A Trade changes that situation by allowing an eligible occupied destination. Read the active action before treating every highlight as an empty-slot pick. The board check covers ordinary placements and legal rearrangements.

The list is a view of the pool

Use the control that answers your browsing question
ControlUse it forRead the result as
Name searchFinding a matching name inside the current drawA narrowed list, not the entire game's player database
ALL and available G / F / C groupsBrowsing everyone or a role group present in this poolA role view; exact jersey eligibility still belongs to each card
Classic stat orderOrdering candidates by the chosen columnA lead in that column, not a verdict on all five stats

A surprisingly short list is a reason to check the search text and role view. Clear those restrictions before judging the full draw. A changed TEAM/ERA context resets the search and role view and returns sorting to its default. Classic starts with the first published stat column; your previous custom order does not carry over to the new draw.

Classic shows the numeric line used for column comparisons. HoopIQ hides that line. Choose the visible-stat guide or the memory guide if the question is about how to evaluate players in that mode.

82-0 Classic interface with TEAM ERA roster jerseys candidate pool and browsing controls visible together
Read the screen as a whole

The current reels, roster and list tell different parts of the story. A crop of one player alone leaves out the draw and the available space.

What state is the board in?

For a normal pick with no booster armed, selecting the card starts the placement step; choosing an offered free jersey completes it. The highlighted destinations are the useful clue. You do not need to find an additional Confirm button.

Browsing the pool
No new candidate is active. Read cards, or inspect an existing jersey for a permitted rearrangement.
A player is selected
The board is asking for a destination for that player. Check the offered targets and whether a special action is active. Tap the selected pool card again to cancel that selection.
A player is placed
The roster has changed. Recount its gaps before evaluating the next candidate.

In the 82-0 game, a click makes more sense when you can name its job. Use the first-run walkthrough for the complete sequence; keep this page beside the game when you only need to locate a control or recognize a board state.

Use the interface map during your next draft: read the reels, check the list, then choose a destination.

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